List of Settlements

This is a list of all locations of note. Locations include named settlements, along with ruins, valuable resources, and more. For convenience I'm categorizing all places by nation. Places marked with* are politically independent from their parent nation. Places marked with ** are under nobody's control, for one reason or another.

Bellatoa
Bellatoa is a fascist parliamentary monarchy in which strength is prioritized above all else.


 * Alberemo: An important trade city.
 * The Alberemo Steppe: This steppe produces most of the livestock and horses in Bellatoa.
 * The Alberemo Vineyards: These vineyards produce the best wine in Bellatoa. It's not a high bar to clear, but Alberemo wines are well known by connoisseurs, and are especially prized in the Jade Mandate.
 * Cindus (Capital): The riverside fortress capital of Bellatoa
 * The Dying Grounds: Whales and sometimes dragons come here to die.
 * The Free City of Aquarubum*: Nominally a part of the Bellatoan empire, this city is actually under the control of the Aquarubum Rebellion, which is primarily a religious group.
 * Fontagia: An important seaside city, and the seat of the admitedly small Bellatoan navy.
 * Harrir Necropolis: An abandoned and probably cursed Harrir crypt.
 * Harrirova Pass: Another passage through the Harrirova Mountains. This area is the only real passage between mainland Bellatoa and Occupied Thaudh.
 * Lovania*: A university city where death artists and sorcerers learn their art. It sits on Lake Lovania, a terrible place with terrible secrets.
 * The Narrow Corridor: The small corridor between the ocean and the Harrir mountains. This is one of the only territories where a land invasion from mainland Bellatoa directly to Gallica might be possible.
 * The Old City**: Don't go here. Just don't.
 * The Pines of Fontagia: This is where the good shipbuilding wood comes from.
 * Rivershold: A major fortress. Every Bellataon reports here when they come of age to receive their military assignment.
 * Torellia: A coastal city known for its plentiful fishing grounds.
 * Vale d' Saint Sareto: A small settlement mainly of importance because it sits at the nexus of an old Harir road. If you want to move through the mountains, you'll want a guide from here.
 * The Wild Plains: Not so wild anymore. These plains are the bread basket of Bellatoa.

Carollia
Also called the Great Bundle, Carollia is a federated democracy consisting of 6 major tribes and dozens of minor ones. Carollia is considered extremely dangerous by almost all Old World nations because they have access to Mandate technology and no ideological objection to conquest.


 * Razorback Point: A whaling colony on the western edge of the middle islands. It's considered cursed by the Tarowak and almost everyone gives it a wide berth.

Galicia
Galicia is dominated by one central settlement, La Ville, which was the cite of the Year 0 Revolution. Galicians generally judge their settlements by the metric of La Ville and few measure up.


 * Adiz
 * Bec de Corbeau*
 * La Ville (Capital)
 * Starigrad
 * Nanlun
 * The Summer Palace
 * Darkwall’s End (Sometimes referred to as "Little Vizborka")

The Mandate
Most Mandate settlements are built on the coast. Because the terms of the Jade Compact specify that the Mandate will collapse when its borders change, the Mandate is obsessed with protecting the coast. Most coastal settlements have a military presence, hardened by combat with the Sunrise Fleet.


 * Compact City (Capital)
 * Kwualun
 * Palace of Eternal Pleasure
 * Ulukhaktok (AKA Last Chance)

The Teshir Khanate
A Khanate ruled by the Teshir Clan. Their territory grew explosively over the past 100 years and is now somewhat in decline. They are still not a force to be trifled with.


 * Batu's Palace

Sante Savane
Sante Savane was once the main island of the Kaha peoples, until it was colonized by the Gallicians. It suffered from heavy Bellatoan influence, and declared its independence in the year 27. Sante Savane is now a slave society wracked by political disunity and a civil war to boot.


 * Castile
 * Ngozi
 * Port Final
 * Puerta Lune (Capital)
 * Puerto Frijo
 * Puerto L'autre

The Duchy of Thaudh
Formerly independent, the Duchy of Thaudh is now a province of Bellatoa, albeit a large one. The nation, if it still is a nation, is fiercely anti-magic. Like Bellatoa it is multicultural and multiracial.


 * New Cindus (Current Capital): The new Capital of Occupied Thaudh
 * The Crystal Palace: The secretive location where the Thaudic secret police are trained.
 * Liamsville: The most populous city in the New World, Liamsville is a source of cheap labor, and the center of Thaudh's immensely productive breadbasket.
 * The Mercury Mines: The only known source of mercury in the New World.
 * Rautling Province: An autonomous (but not independent) province of Thaudh known for its immensely productive fisheries.
 * Sir Edward's Riposte: A high security prison where Thaudh keeps all of its captured sorcerors.
 * Thaudh (Former Capital): The former capital of Thaudh.